Tuesday, December 2, 2008

SWG Thought of the Day: The Non-Combat Aspect

Does SWG have the best non-combat aspects of all MMOs on the market? If not, then it's got to be in the upper echelon. From entertaining to a complex crafting system, the emotes and animations to the storyteller system. Lest we forget decorating and personal vendors, and player cities. Star Wars: The Old Republic is going to look like a console-based WoW clone compared to SWG's bread and butter.

It's amazing to me that SWG has mastered the hardest parts of an MMO, but has yet to fully realize a combat and profession system that lives up to the potential of the intellectual property.

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