Thursday, April 2, 2009

SWG Thought of the Day: Baby Steps

If one could stand here, with absolute conviction, and say that gone are the days of the massive overhauls of a single profession that eats up a quarter of the year for developer time, consumes an entire release and precedes the reams of bitching for the remainder of the year, then I would reward such a person with no less then my undying respect, a tip of the hat, and a chicken salad sandwich.

If Spy has taught us one thing, it's that we haven't learned anything from the numerous times before where a profession was given an unnessarily powerful overhaul. Believe it or not, there was once a time when Droid Engineers were given some love and became the flavor of the moment. (I believe it either followed or led into a similar overhaul of chefs who were some of the richest crafters in the game for a few weeks.)

That's not to say Engineers currently need tiny updates; let's fix that profession and move on. There. Is it done yet? How about now? It should have been completed by the end of this paragraph. Ridiculous.

Moving on, now that Engineers are fixed (finished?) (Aren't they?) (Is this thing on?). I heard tell that Medics feel that their DPS is a little low. For the love of all that's holy, don't give them twenty new heals, a new weapon, mega-buffs, and enough firepower to make them out-damage a commando. Here's a thought... just give them a 5% increase on their DPS. Just for a few weeks. And then we can see how that shakes out.

If it's too much, dial it back to 3% and try again. Not enough? Why not kick it up a notch or two. Imagine that! Have the devs learned this at long last? I think so, and for that I applaud them. But I'll believe it when I see it.

And they may still not get a chicken salad sandwich. There's just not enough to go around, and I'd rather keep the devs hungry and working then fed and complacent.

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