Reminded of Dotanuki's statement that a schematic gifted to a newer player would result in confusion of what to do; how they would not know to take it to a trader, I find myself suggesting that we take a two-fold approach to the matter of some much needed complexity.
First, implement tools and systems that offer education to these player and secondly, stop making this game so simple that a child could succeed simply by logging in. Free gifts and rewards are nice from time to time, but let us work for it for once.
As our very own poll recently showed, many players would enjoy penalties for death. That fact alone helps underscore a desire to have a complex, dangerous and thought provoking game that does not simply offer praise for left clicking a mouse.
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